Skills and Scoring

Hit Draw Tap Championship Skills and Scoring

Pre-Competition Practice
It is recommended that each participant be permitted a maximum of two practice shots or an open practice time – whichever best suits the club. An open practice of 10 minutes will be permitted at the provincial/territorial finals.

Scoring
Each athlete will have five attempts at each shot. The score is cumulative. In all situations, if a score cannot be clearly determined, the decision shall be made in the favour of the participant (i.e. round up to the higher of the two scores.)

Game Modification
6-8 year olds shall throw from the hack to the near/”throwing” house in a “short game” format.

The “Hit”

Goal: Hit the positioned rock and stay in the rings.

Age Group: 6-8

Modification:
Short Game

Special Rules:

  • Must keep their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)
  • Contact with the pre-set stone must be made for any points to count, the stone does not have to be removed from play.

Set-up:

  • Rock to be hit, is set up just behind the button.

Scoring:
Points are assigned by where the thrown rock rolls to:

  • 5 points if it touches the button
  • 4 points if it rolls but touches the four foot
  • 3 points if it rolls touches the eight foot
  • 2 points if it rolls touches the 12 foot
  • 1 point if the rock is removed from play and the thrown rock rolls out of the rings

**Contact with the pre-set stone must be made for any points to count. Stone does not have to be removed from play.

Age Group: 9-10, 11-13

Modification:
None

Special Rules:

  • Must start with their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)

Set-up:

  • Rock to be hit, is set up just behind the button.

Scoring:
Points are assigned by where the thrown rock rolls to:

  • 5 points if it touches the button
  • 4 points if it rolls but touches the four foot
  • 3 points if it rolls touches the eight foot
  • 2 points if it rolls touches the 12 foot
  • 1 point if the rock is removed from play and the thrown rock rolls out of the rings.

**Contact with the pre-set stone must be made for any points to count. Stone does not have to be removed from play.

Diagram

The “Draw”

Goal: Draw as close to the pin as possible.

Age Group: 6-8

Modification:
Short Game

Special Rules:

  • Must keep their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)

Set-up:
None

Scoring:
Points are assigned by where the thrown rock stops:

  • 5 points if it fully covers the pin hole
  • 4 points if it touches the button
  • 3 points if it touches the four foot
  • 2 points if it touches the eight foot
  • 1 point if the touches the 12 foot

Age Group: 9-10, 11-13

Modification:
None

Special Rules:

  • Must start with their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)

Set-up:
None

Scoring:
Points are assigned by where the thrown rock stops:

  • 5 points if it touches the button
  • 4 points if it touches the four foot
  • 3 points if it touches the eight foot
  • 2 points if it touches the 12 foot
  • 1 point if the rock stops in the free guard zone

Diagram

The “Tap”

Goal: To promote a rock from the 12 foot to the button.

Age Group: 6-8

Modification:
Short Game

Special Rules:

  • Must keep their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)

Set-up:
Rock is positioned bisecting the centre line, at the top of the rings.

Scoring:
Points are assigned by where the tapped rock stops:

  • 5 points if it touches the button
  • 4 points if it touches the four foot
  • 3 points if it touches the eight foot
  • 2 points if it touches the 12 foot
  • 1 point if contact is made but the rock goes through the rings

Age Group: 9-10, 11-13

Modification:
None

Special Rules:

  • Must start with their hack foot in their designated hack (i.e. right-handed thrower uses left hack.)

Set-up:
Rock is positioned bisecting the centre line, at the top of the rings.

Scoring:
Points are assigned by where the tapped stops:

  • 5 points if it touches the button
  • 4 points if it touches the four foot
  • 3 points if it touches the eight foot
  • 2 points if it touches the twelve foot
  • 1 point if contact is made but the rock goes through the rings

Diagram